Showing posts with label Satanic Panic. Show all posts
Showing posts with label Satanic Panic. Show all posts

Thursday, May 2, 2019

Dungeons and Dragons: The End of Our Tal Dorei Campaign, and My Thoughts About It

I started our year-long Tal Dorei campaign last May as Large Silent Friend, a Firbolg Druid who had been banished from his village as an adolescent for unwittingly smothering a miraculous creature he was bringing back to his village to show everyone. He followed the Blood Hunters Banlys and Trogg into the city of Tal Dorei having no idea what would happen next. My reasoning with this character was that he could be a fish out of water, sort of like a Crocodile Dundee, and present a counterpoint to everyone else's reaction to the city. This never manifested in our campaign at all. 


Large Silent Friend

Our campaign ended this Tuesday after I took the Dungeon Master seat three months ago and drove it home with a fairly cliched storyline where Asmodeus used the vacuum of power inherent in the Tal Dorei system to reunite with his son Graz'zt, and manipulate the party into destroying anyone who could have stopped him, culminating in a final battle where the party decimated Vox Machina.

They made it fairly easy by snagging the Hand and Eye of Vecna, then all separately agreeing to deals that would have them killing off Asmodeus' only real competitor, the Mother of Ravens. The player who portrayed Pliz'skin, who was the one who took the Hand of Vecna at a black mass, then bargained with Iggwilv for the Eye, was a real joy to watch play, because he just bulled forward at every opportunity, and never asked or cared if anyone was going to follow. It was a damn lot of fun to watch someone play it that way, and really fit in perfectly to how I wanted to finish this campaign.

Which dovetails into my review of Tal Dorei. I start by saying I didn't read the sourcebook. It just wasn't very interesting, but I did assimilate the part about how the gods of Exandria had been banished. This story point led to what seems like the obvious end to any Tal Dorei campaign. Once any godlike entity anywhere in the Multiverse gets wind that there are no gods in Exandria, they are naturally going to want to fill that vacuum and seize power. When our original DM, the magnificent Travis Legge, allowed the campaign to veer into Waterdeep: Dragon Heist, then The Dungeon of the Mad Mage, the die was really cast. The gate to the Forgotten Realms was opened, and the party actually moved Trollskull Alley into The Cloudtop District of Tal Dorei, and opened Trollskull Manor, renaming it Trogskull Sporksbar, after two characters who had died in battle. For the second half of our campaign it could be said we were always in the Forgotten Realms. 

And if you're in the Forgotten Realms, the gods, devils, and demons are NOT banished. Halaster Blackcloak found a way to open a portal and invite Graz'zt and Iggwilv through, and from that point on it was a ll a matter of corrupting the players for three months into doing their dirty work until they brought through the Lords of Hell, a convoy of Hellfire Engines, and legions of lower devils to take over the entirety of Exandria.

It is natural the final battle would be with Vox Machina, the previous heroes of Tal Dorei, who remained Chaotic Good for the most part, and played a prominent role early in the campaign, even lending the party their vestments. I haven't watched the Critical Role podcasts, but the Vox Machina had several tactical weaknesses in the composition of their party, not the least of which was some confusing multi-classing, and they after four rounds of combat really presented no resistance to our Planescape Tuesday's party. 

I think they may have been more composed for entertainment than actual D and D playing. 

One of my interesting takeaways is that even after having killed Vox Machina, a group of celestials playing a Stryper song in their bar at a battle of the bands, and having plunged the city into the iron fist of Asmodeus, the party didn't consider themselves evil at all.

I'll admit after one character foisted the Hand and Eye of Vecna there really wasn't any going back, and all they could have really done was confront and overwhelm him. Otherwise, they just had to go along and get along, which they did. It presented some real difficulties for me as a DM because I had four characters who were either leaning Neutral Good, or at most Neutral, and one character who was now literally the Hands of the Devil. 

I also broke one of the cardinal rules of being a Game Manager and asked if I could play my own character, Large Silent Friend, as I really just wanted to join in the fun. They agreed. It wasn't as much of a burden as I would have thought. Mostly he just hung out and wild shaped so he could absorb tons of damage. 

On a personal level, getting to sit in the Dungeon Master's seat right as I turned fifty was a bucket list item. The first week I was so overwhelmed and nervous all I could think to do was have have Halaster compel the party into an auditorium where they fought an identical party composed of simulacrums of  themselves created by the lich Trobriand. This was a fun battle and allowed me to play them against them, so I learned a good deal about their abilities and weaknesses. The next week they went to Trobriand's Graveyard and tracked down Trobriand, played by Doobie Brothers singer, Michael McDonald, and almost managed to kill him aboard his prime creation, The Shockerstomper. I say almost because Trobriand cast a Meteor Storm at the end of the battle and killed everyone but Pliz'skin and Zox Clammersham, who brought them back with a Wish spell. 


Shockerstomper, helmed by the Lich Michael McDonald, er, Trobriand, designed by Jack Mathews

I remember my first foray into Dungeons and Dragons took place at the height of the Satanic Panic, and we were banned from playing at school, then one by one, in the basements of our friend's houses. In the end all I had was the books, and no one to play with, until I came home one day and mother had burned the books. 

I'd have to say waiting over thirty years to play again, then getting to Dungeon Master a campaign, was damn sweet. 

Tal Dorei is fine. I'm not looking to bash it. The city is a totally solid place to base a campaign. But you'll probably end up somewhere else before it ends. Of course, that's almost always true in the Multiverse that is Dungeons and Dragons. Can't wait to sit in the DM seat again.


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Sunday, February 11, 2018

A Few Fantasy Novels Banned At My High School During the Satanic Panic

During the rabid years of the Satanic Panic, circa 1983, they started removing books from the Byron High School library, then eventually cracked down on anyone playing Dungeons and Dragons on school property or reading "objectionable" books on school grounds. All  weekend I've been trying to recreate in my memory a list of a few of those books. Then I did what I always do: I went to Ebay and Abe Books and started buying those books for my library. Surprisingly, after that episode in my teen years I never read sci fi or fantasy at all, but for the past year I've been playing Dungeons and Dragons on Tuesday nights and my interest has been rekindled.

Before I list the books I must relate another memory that puts it in a little more perspective for me. At that time we got a young librarian from NIU who was young enough to notice a bunch of us were hanging out during lunch and playing D and D instead of shooting baskets or outside smoking. He asked us what types of books we were interested in the library acquiring, and he got requests from a lot of us. 

We were overjoyed, and started checking the books out.

Others were apparently not overjoyed, and a few weeks into the books arriving they were pulled from the library shelves and never returned. Then we were banned from playing Dungeons and Dragons on school grounds, and eventually many of us bought the books on our own but soon found out they were banned on school property, also.


1) Hobgoblin- John Coyne. Hobgoblin is the first of the books I remember having read. It's about a teen who loses himself in a character he plays in a fictional RPG named Hobgoblin. Apparently Coyne had seen his nephew playing Dungeons and Dragons and wondered what it would be like to write a novel where a character actually came to life. I haven't read anything else by this author, but he was known for some lurid material, and there is some sex and violence in this book. Not as much as in about a thousand other books in the library no one was complaining about, but Rona Jaffe's Mazes and Monsters had really started a frenzy. Speaking of. The second book I bought was...


2) Mazes and Monsters. Rona Jaffe. I learned a new term today. Problem novel. The social novel, also known as the social problem (or social protest) novel, is a "work of fiction in which a prevailing social problem, such as gender, race, or class prejudice, is dramatized through its effect on the characters of a novel". For some reason AIDS wasn't considered a problem during the Reagan administration, but role playing games and fantasy novels were. 

We came back for the Spring semester, and the young librarian was no longer there. For the first time there were now electronic chutes at the door which monitored the egress of books with a chip. Whereas before the congregating of a few nerds in tha back room was of no interest to anyone, our gathering was now scrutinized closely.

What I can tell you about that group of kids is that one of them became a high-ranking Marine officer, more than one, and even more than two made a lot of money in Silicon Valley, and the one who came closest to freaking out and becoming like a character in one of these "problem books" now lives on one of the most hum drum and Pleasantville roads in this town. That would be me. And I'm still contemplating flipping out and just entering a fantasy game one evening and not returning at nearly 50. Here's a few of the other books I have already ordered or will still be ordering.


3) Magician. Raymond Feist. At Crydee, Pug, an orphan boy is apprenticed to a master magician. Suddenly the Kingdom is aswarm with alien invaders, destroying the peace of the kingdom. Pug and his friend Tomas are swept up into the conflict, with Pug's destiny leading him through a rift to a new world.

That sounds vaguely familiar to me, but I'm not sure if I finished this one. Just ordered it from Abe Books. Saw copies selling for several hundred dollars, but I settled on a more economical book club version. Here are a few of the others I remember.


4) The Mists of Avalon. Marion Zimmer Bradley. In this one the Camelot and King Arthur legend is told from the perspective of the female characters. Morgan la Fey is less of an evil witch bent on destroying the Knights of the Round Table than a druid priestess trying to save her pagan religion from zealous Christian barbarians. I wonder why they didn't like this one.


5) The Crystal Cave. Mary Stewart. In this one, written before the ohers, I think in 1979, the Arturian legend is told throuh the eyes of Merlin. This is the first of a trilogy, and is about his adolescent years and travels as he comes into his own as the sorcerer and prophet he is. This isn't my copy. I haven't bought it yet.


6) Sanctuary. Edited by Robert Lynn Asprin. 22 stories of heroic fantasy including: The Gate of the Flying Knives, by Poul Anderson; Blood Brothers; by Joe Haldeman; Looking for Satan, by Vonda N. McIntyre; The Secret of the Blue Star, by Marion Zimmer Bradley; Myrtis, by Christine DeWees; The Price of Doing Business, by Robert Asprin; Shadowspawn, by Andrew J. Offutt; Shadow's Pawn, by Andrew J. Offutt; The Face of Chaos, by Lynn Abbey; Sentences of Death, by John Brunner; To Guard the Guardians, by Robert Asprin; Vashanka's Minion, by Janet Morris; The Dream of the Sorceress, by A. E. van Vogt; The Fruit of Enlibar, by Lynn Abbey; Goddess, by David Drake; Spiders of the Purple Mage, by Philip José Farmer; A Man and His God, by Janet Morris; Then Azyuna Danced, by Lynn Abbey; The Rhinoceros and the Unicorn, by Diana L. Paxson; The Vivisectionist, by Andrew J. Offutt; A Gift in Parting, by Robert Asprin; Ischade, by C. J. Cherryh. Also includes maps of Thieves' World, introductions, and essays.

This one I'm looking forward to getting and reading. Maybe again. 


7) The Chronicles of Amber. Roger Zelazny. The Chronicles of Amber is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works.
The Amber stories take place in two contrasting "true" worlds, Amber and Chaos, and in shadow worlds (Shadows) that lie between the two. These shadows, including our Earth, are parallel worlds that exist in, and were created from, the tension between opposing magical forces of Amber and Chaos. The Courts of Chaos are situated at the very edge of an Abyss. Members of the royal family of Amber, after walking a Pattern that is central to Amber, can travel freely through the Shadows. While traveling (shifting) between Shadows, one can alter reality or create a new reality by choosing which elements of which Shadows to keep or add, and which to subtract. Nobles of the Courts of Chaos who have traversed the Logrus are similarly able to travel through Shadow.
Ordered those last night. 

When I talked about this to one of my Planescape buddies, also a child of the 80's, he told me about the Streisand Effect, whereby when you try to erase something from the memory of others it just creates the opposite phenomenon, and the thing becomes even more powerful. This is a list of books I may very well have read, enjoyed, and not remembered very much at all if there hadn't been some concerted effort to make them off limits to me, to demonize their content. The effort was even more insidious now that I think back about it because what they were really trying to do is get me to censor myself, to passively accept their introjects and their sense of morality and never question it again. The censor would become internal, and I would have believed it was really me, not them. 

A few weeks into that second semester I was suspended for continuing to bring these books in. I had gone as far as to ask for them from a book club for Christmas, and would share them with anyone who was interested. It has been a lot of fun for me reclaiming these memories from the void, and like the character in The Chronicles of Amber who has amnesia, seeing the books laid out before me in a growing pattern as I remember one after the other. Some of these are most decidedly not literary classics, but I hope you, too, will pick one up and read it, whether the ghost of Edwin Meese likes it or not. 
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Thursday, October 6, 2016

There Are Stranger Things Than Dungeons and Dragons

There are stranger things in this world than Dungeons and Dragons, but in the small town I grew up in there didn't seem to be in 1983. It was the height of the Satanic Panic, and the Devil was everywhere. 

That summer my cousin Jeff had been staying at our house because he couldn't get along with his abusive father, and a couple of times his friend Brett came over to stay with us, too. He brought his Dungeons and Dragons books and we played a few rudimentary campaigns that he made up spontaneously. He was a brilliant person. Nerdy. The total opposite of my cousin Jeff who was a born con man and charmer. He was a year older than me, and my favorite cousin. Just full of it. The two of them seemed liked the most mismatched friends of all time.

As far as Dungeons and Dragons: I was hooked from the beginning. That first time I saw the Efreet on the Dungeon Master's Guide my imagination was unlocked. I always was fascinated with mythology and was just starting to become obsessed with horror movies, and it was the first season of Elvira's Movie Macabre, and all of this coalesced to ensure I wouldn't be able to show any interest in my first year of high school.

Dungeon Master's Guide first edition

The second time Brett stayed for the weekend he left me his Dungeon Master's guide and several modules. Actually, I traded them for a nudie magazine I had stolen from my uncle. It was the best trade I ever made.

I was so obsessed with studying my tomes that I had no time for school and barely knew all my friends had joined the Cross Country team. The coach tracked me and my friend Royal down and asked us if we were interested. We said we didn't know, and his quote was "Well, it's time to shit or get off the pot." We decided to shit because our friends were on the team, and group of friends I would keep through my high school experience was formed.

Royal was familiar with Dungeons and Dragons, but the rest were newbies. Their interest was tepid, but we'd meet in basements on the weekends when we could and Royal usually did the honors of Dungeon Mastering.

Then we made the mistake of trying to play after practice night in the school commissary. Retribution was swift and absolute. Not only was Dungeons and Dragons banned from the school, but a committe was formed and dozens of books removed from the library. 

People were honestly scared. The Attorney General had formed a commission to investigate Satanic Ritual Abuse in America, which according to Geraldo Rivera was rampant. 

But this only drove us underground. We started to expand our circle and fall in with some of the older guys on the Cross Country, who also were, surprise, surprise, Dungeons and Dragons nerds. Many of the kids I knew then went on to be very wealthy in fields such as computers and even entertainment. There was a small hobby shop next to the Ben Franklin called Claire's, and she carried a nice variety of Dungeons and Dragons products. My collection grew, and by today's standards was very impressive and valuable. 

It was a junior named David who was the ring leader now, and we'd try to organize sleepovers whenever we could to play. But mostly we talked about playing. And really deep stuff. It's interesting talking really deep stuff with adolescents who mostly go on to be supra geniuses.

Then the books disappeared. Someone had gotten to my mother, who was in the early stages of becoming very ill, and also in the early stages of becoming very religious, and explained to her how Dungeons and Dragons was a gateway to Satanism. I came home one night and my books were gone. 

I guess I slowly got into other things. Sports. Horror. I was till a long ways away from being able to attract the attention of girls, so I moved on and read a lot. 

Then at a cross country meet three years later I heard that Brett had committed suicide with a shotgun the previous summer. He also was a cross country runner. He never made it to eighteen years old, but I can say he had an impact on my life. It was so important in that Revenge of the Nerds 80's America that I knew there were others who shared the desire to get out, to explore other realities and interests without being persecuted, which we were mercilessly, even though we were jocks.

At least I was. The others were smart enough to drop it the moment they were confronted with the taunting. I don't blame them for that at all. Most of the time I wish I had, too. Lived out those two years of high school in what really was and still is an idyllic place, at least for those who knuckled under and didn't make waves. At least back then.

A while ago I was searching for information on some of the guys from that Dungeons and Dragons group, and saw almost all had really made it. They hadn't careened out of control like Tom Hanks in Mazes and Monsters, or lost touch with reality at all. They seemed to be the ones creating the new reality we now all live in. Computers and games and virtual reality. I was happy for them

Except David. He was the quietest, most pensive of the group. He had bushy hair and looked like an overgrown Hobbit. His family lived on a large farm, and it must have been a shock to them that he had fallen so far from the tree. He had joined the Marines after getting an advanced degree in nuclear engineering and joined the for lack of a better term, and this was how it was termed in the obituary I read, germ warfare program. He died of cancer a couple of years ago. It's hard to say if Dungeons and Dragons continued to be a part of his life. It wasn't much a part of mine until recently. It seems there is a resurgence of interest  with shows like Stranger Things. 

I'm guessing and hoping it's a lot safer to play Dungeons and Dragons in the open now. I never got my books back, but I have new ones now. The one I would trade them all for is the one Brett gave me when I was a new teenager all those years ago. Unlike all those other guys in the group I did go through hard years, long stretches of trying to find myself. I've landed on my feet solidly and prefer reality to fantasy by wide margin now because the last few years have been a fantasy come true. 

In October these gates open, and I want to thank Brett and David for leading the way for me. Introducing me to not only a game, but a way of approaching life that is not by the book: challenging the untruths and stereotypes people try to impose on us if we diverge from the beaten path. 
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