Sunday, January 11, 2026

Necromancers Don't Read Toe Tags Chapter Ten

 Chapter Ten

The Man Everyone Needed to Believe In


They called him Mercy.


Not his real name, of course.

He had gone by other names before.

He had been other men before.


But when a man comes back from prison with language like recovery, like growth, like I’ve done the work, people who need hope will build altars out of him.


He didn’t ask them to.


He never had to.


People want to believe beautiful stories.


Mercy told beautiful stories.


He told them in bars, in rehab meetings, in soft-lit art spaces with exposed brick walls and community grants taped invisibly to the ceiling.


He talked about the dark places he’d been.

He talked about the demon bargain he almost made.

He talked about the ritual magic he used to chase love like power.

He talked about sex like it was a kind of prayer

and women like they were cathedral doors

that opened to let him get better.


He talked with the candor of a confessional

and the charm of a wolf who had learned to smile.


He was never ashamed in the right places.


That’s what made him convincing.

Shame would imply responsibility.


Mercy preferred redemption narratives that never required repair.


Communities built on kindness are the easiest to con.


That’s not cynicism.

That’s architecture.


People who believe in healing

want healing to be real so badly

that sometimes

they forget healing isn’t magic.


It’s debt.

It’s blood and work and humility.

It’s showing up to people who were hurt and saying:


I did this.

I will listen.

I will not require you to love me afterward.”


Mercy skipped the hard verbs.


He moved in.


He was given keys.

He was given microphones.

He was given rooms full of people

who bent their heads softly toward him

when he spoke.


He even worked with women who’d been broken by men like him.


And the town applauded

like watching him speak healing words

was the same thing

as him never having been a knife.


Mort came because the numbers didn’t add up.


It wasn’t Mercy that lit the cosmic alarm.


It was the people around him.


Too many fogged souls.

Too many half-closed hearts.

Too many women whose stories tilted —

not invalidated

not erased

just gently, firmly redirected into forgiveness they didn’t choose.


The universe tolerates cruelty longer than it tolerates fraud.


Fraud breaks the rules of motion.


It tells suffering:

Stop moving.

You don’t get to decide how this story ends.”


That’s when Mort gets called.


He found Mercy reading poetry in a hall someone else had paid for.


People cried.


People held hands.


Mercy described making a pact with darkness

like it was a romantic anecdote.

People laughed because it sounded like theater,

and because laughing forgives pre-emptively.


Mort watched.

Not Mercy.


The room.


He saw women smiling politely with their hands in their laps.


He saw a girl pretending not to shrink when he walked past her row.


He saw love

doing the ugliest thing love can do:


protecting the wrong thing.


He didn’t stop the event.


He waited.


When Mercy left the building

to stand under the mural painted in his honor,

Mort joined him.


Mercy saw him and smiled like a man used to admiration.


Brother,” he said warmly. “Are you here to hear the good news or share it?”


Mort didn’t answer.


He watched the mural:

Mercy painted like a saint.

Hands open.

Eyes upward.

Benevolent.


Paint forgives easier than people do.


Mort finally asked,

quiet as winter:

Who have you actually apologized to?”


Mercy grinned.


I’ve apologized to the universe,” he said. “That counts for everyone.”


No,” Mort said gently. “It doesn’t."


Mercy’s smile tightened just a fraction.


I’m doing good now,” he said. “I’m helping people. I’m proof healing is real.”


Mort nodded.


You are proof that performing healing pays very well.”


Mercy’s eyes cooled.


People need me,” he said simply.


Mort didn’t argue.


Predators always think they are necessary.


He found the woman later.

Not The Woman;

not the only one.


There’s never only one.


She didn’t tell him everything.

She didn’t have to.


She said she got messages she never asked for.

She said she was told to be flattered.

She said when she withdrew,

she was called ungrateful.

She said she was told he had suffered enough,

that she should “practice compassion.”


She said forgiveness didn’t feel like a gift.

It felt like pressure applied gently to her throat.


Mort listened.


He did not write anything down.


He didn’t ask her to forgive him.


He didn’t ask her for evidence.


He just let her tell the truth,

and watched the air around her

move again.


Sometimes the kindest thing you can do for someone

is agree, silently,

that what hurt them

did.


The thing living around Mercy

wasn’t inside him.


That would have made this easier.


It hovered above him like a halo made of debt.

A shimmering thing made entirely of borrowed belief.

Power from applause.

Power from hope.

Power from people who wanted to heal so badly

they outsourced their courage to a man who spoke confidently about demons.


Mort had seen worse entities.


He had rarely seen a more popular one.


He stood beneath the halo

and spoke like a clerk tired of being polite.


He doesn’t get to keep what doesn’t belong to him,” Mort said quietly.


The halo pulsed,

confused.


Mort continued.


The forgiveness he didn’t earn?

The absolution he never asked properly for?

The wholeness he convinced people they owed him?”


He looked at the sky.


I need it back.”


Cosmic things rarely speak.


This one screamed.


Bright civility peeled back like paper soaked through with rain.

Everything Mercy had stolen without admitting to stealing

came loose.


Not to punish him.


Just to return balance.


Women felt anger again.

Men who adored him started to wonder why.

A mural that had looked holy

now just looked like a man.


Mercy staggered

like a drunk whose charisma had been poured out onto the floor.


He laughed weakly when the room no longer adored him by default.


Why are you doing this?” he croaked.


Mort looked almost kind.


Because forgiveness is not your right,” he said softly.

It is not a currency.

You do not get to take it without being invited.”


Mercy snarled.


You’re destroying the work I’ve done!”


Mort shook his head.


I’m letting reality exist again.”

The town did not burst into righteous violence.


That would have been easy.


Instead,

something far more terrifying happened.


People had to think again.


Women decided what they actually felt.


Some left the room.

Some confronted him.

Some did neither.


Some forgave him —

and this time

it counted

because no one told them to.


Some never would.


He had to live with that.


Which meant he had to live with something real

for the first time in years.


Later,

Mort sat on a curb.


Someone walked by

and, out of reflex,

offered him coffee.


He held it.


He didn’t drink.


Janelle appeared beside him like gravity.


She already knew.

She watched the town adjusting to having feelings again.


Did you break him?” she asked.


Mort shook his head.


No,” he said. “I broke the shelter he hid in.”


She nodded slowly.


They sat in the new weather,

listening to a man realizing he wasn’t adored anymore

and women remembering that their boundaries were not cruelty.

Janelle finally exhaled.


Forcing someone to forgive,” she said quietly,

is a kind of assault.”


Mort nodded.


Yes,” he said.


They didn’t feel triumphant.


They felt like they had torn gauze off a wound

that wasn’t done bleeding yet.


Sometimes that is justice.


Sometimes that is mercy.


Sometimes those are the same word

and sometimes they never will be.


The town breathed.


And somewhere,

far off,

a tired universe

allowed a little more truth

back into circulation.


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Saturday, November 22, 2025

Rockford Haiku: The Historic Faust Hotel In Fog

 


Six years ago photographer Ryan Davis and poet Thomas L. Vaultonburg began a weekly urban hike always beginning in the exact same place in the virtual geographical center of Rockford and radiating out in a different direction each time.

What happens when a poet and a photographer take the same steps on the same streets in the same town so many times that all of the places and things that seemed so familiar in the beginning became new and mysterious... and magical. 

From iconic Rockford landmarks like the Faust, Midway, and Times Theatre, to long-forgotten ghost murals and infinite susprises discovered in places rarely accessed except on foot, Davis and Vaultonburg documented in photographs and haiku a version of Rockford few ever experience. 

"Imitation is the sincerest form of flattery that mediocrity can pay greatness." -Oscar Wilde



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Monday, February 12, 2024

An Amazing Illustration By Tré From Our New Book Moonscape Phase I

For a whole year my partner Tré and I wrote a book in haiku form about the phases of the moon and where we were individually and together on our journey during those moon phases. Then Tré took the haiku pairings we had created and drew an illustration for each one. Seventy separate illustrations. 

It only took Tré three months to do the illustrations, which is an incredible pace when you see how intricate and full of nuance they are. I remember how much fun it was as Tré unveiled each new illustration. 

Now after almost a whole year of editing our book is finished! Moonscape Haiku Phase I is the first of a trilogy of haiku books we will be doing together. Treescape and Dreamscape will be the second and third.

After the Solstice/The Longest Night is page 69 from that book.


The entire book is this incredibly lush and intricate, and the printer did an impeccable job of capturing the subtle gradients of Tré's shading. I've never been more fulfilled and excited to show others what we've been working on for over two years now. You can see the video about how Moonscape came to be and how it all turned out here at our Kickstarter. 





 

  


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Thursday, May 2, 2019

Dungeons and Dragons: The End of Our Tal Dorei Campaign, and My Thoughts About It

I started our year-long Tal Dorei campaign last May as Large Silent Friend, a Firbolg Druid who had been banished from his village as an adolescent for unwittingly smothering a miraculous creature he was bringing back to his village to show everyone. He followed the Blood Hunters Banlys and Trogg into the city of Tal Dorei having no idea what would happen next. My reasoning with this character was that he could be a fish out of water, sort of like a Crocodile Dundee, and present a counterpoint to everyone else's reaction to the city. This never manifested in our campaign at all. 


Large Silent Friend

Our campaign ended this Tuesday after I took the Dungeon Master seat three months ago and drove it home with a fairly cliched storyline where Asmodeus used the vacuum of power inherent in the Tal Dorei system to reunite with his son Graz'zt, and manipulate the party into destroying anyone who could have stopped him, culminating in a final battle where the party decimated Vox Machina.

They made it fairly easy by snagging the Hand and Eye of Vecna, then all separately agreeing to deals that would have them killing off Asmodeus' only real competitor, the Mother of Ravens. The player who portrayed Pliz'skin, who was the one who took the Hand of Vecna at a black mass, then bargained with Iggwilv for the Eye, was a real joy to watch play, because he just bulled forward at every opportunity, and never asked or cared if anyone was going to follow. It was a damn lot of fun to watch someone play it that way, and really fit in perfectly to how I wanted to finish this campaign.

Which dovetails into my review of Tal Dorei. I start by saying I didn't read the sourcebook. It just wasn't very interesting, but I did assimilate the part about how the gods of Exandria had been banished. This story point led to what seems like the obvious end to any Tal Dorei campaign. Once any godlike entity anywhere in the Multiverse gets wind that there are no gods in Exandria, they are naturally going to want to fill that vacuum and seize power. When our original DM, the magnificent Travis Legge, allowed the campaign to veer into Waterdeep: Dragon Heist, then The Dungeon of the Mad Mage, the die was really cast. The gate to the Forgotten Realms was opened, and the party actually moved Trollskull Alley into The Cloudtop District of Tal Dorei, and opened Trollskull Manor, renaming it Trogskull Sporksbar, after two characters who had died in battle. For the second half of our campaign it could be said we were always in the Forgotten Realms. 

And if you're in the Forgotten Realms, the gods, devils, and demons are NOT banished. Halaster Blackcloak found a way to open a portal and invite Graz'zt and Iggwilv through, and from that point on it was a ll a matter of corrupting the players for three months into doing their dirty work until they brought through the Lords of Hell, a convoy of Hellfire Engines, and legions of lower devils to take over the entirety of Exandria.

It is natural the final battle would be with Vox Machina, the previous heroes of Tal Dorei, who remained Chaotic Good for the most part, and played a prominent role early in the campaign, even lending the party their vestments. I haven't watched the Critical Role podcasts, but the Vox Machina had several tactical weaknesses in the composition of their party, not the least of which was some confusing multi-classing, and they after four rounds of combat really presented no resistance to our Planescape Tuesday's party. 

I think they may have been more composed for entertainment than actual D and D playing. 

One of my interesting takeaways is that even after having killed Vox Machina, a group of celestials playing a Stryper song in their bar at a battle of the bands, and having plunged the city into the iron fist of Asmodeus, the party didn't consider themselves evil at all.

I'll admit after one character foisted the Hand and Eye of Vecna there really wasn't any going back, and all they could have really done was confront and overwhelm him. Otherwise, they just had to go along and get along, which they did. It presented some real difficulties for me as a DM because I had four characters who were either leaning Neutral Good, or at most Neutral, and one character who was now literally the Hands of the Devil. 

I also broke one of the cardinal rules of being a Game Manager and asked if I could play my own character, Large Silent Friend, as I really just wanted to join in the fun. They agreed. It wasn't as much of a burden as I would have thought. Mostly he just hung out and wild shaped so he could absorb tons of damage. 

On a personal level, getting to sit in the Dungeon Master's seat right as I turned fifty was a bucket list item. The first week I was so overwhelmed and nervous all I could think to do was have have Halaster compel the party into an auditorium where they fought an identical party composed of simulacrums of  themselves created by the lich Trobriand. This was a fun battle and allowed me to play them against them, so I learned a good deal about their abilities and weaknesses. The next week they went to Trobriand's Graveyard and tracked down Trobriand, played by Doobie Brothers singer, Michael McDonald, and almost managed to kill him aboard his prime creation, The Shockerstomper. I say almost because Trobriand cast a Meteor Storm at the end of the battle and killed everyone but Pliz'skin and Zox Clammersham, who brought them back with a Wish spell. 


Shockerstomper, helmed by the Lich Michael McDonald, er, Trobriand, designed by Jack Mathews

I remember my first foray into Dungeons and Dragons took place at the height of the Satanic Panic, and we were banned from playing at school, then one by one, in the basements of our friend's houses. In the end all I had was the books, and no one to play with, until I came home one day and mother had burned the books. 

I'd have to say waiting over thirty years to play again, then getting to Dungeon Master a campaign, was damn sweet. 

Tal Dorei is fine. I'm not looking to bash it. The city is a totally solid place to base a campaign. But you'll probably end up somewhere else before it ends. Of course, that's almost always true in the Multiverse that is Dungeons and Dragons. Can't wait to sit in the DM seat again.


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Tuesday, July 24, 2018

Zombie Logic Press Productions VHS Intro Animation

Growing up as a teen in the 80's the video store was a sacred place in my life. And the animations for a hundred different horror movie distribution companies still elicit a Pavlovian response from me. There's still a void in my life sometimes on Friday night when I feel this irresistable draw towards the video store, but there isn't one around.

Hearing of my longing for those days, and knowing I wanted nothing more in this life than an animation for my own production company, Zombie Logic Press, my workout partner and long-time friend Tim Stotz set out to work.


And today after our workout at the Y, instead of doing cardio, we decided to finish this...




Or rather, he decided to finish it while I sat there and drank a Candian Club on the rocks. 

Well, I did help a little, by providing the sound effects. And now forever after I have my own animation for my production company. Now we just have to finish my movie Dead Drunk. 
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Wednesday, June 6, 2018

Tal' Dorei Week Four: The Senator Meets the Centaur, and the Heat Is On

Bromm and Spork emerge gingerly from a hedge where they had been lost for some time in a maze. The first sight they see is a centaur galloping towards them. It is being hunted by a group of five goblins. The centaurs turns to face its pursuers and thrusts a javelin at them, narrowly missing their captain. Recognizing the centaur as Nevon, a child of Archheart they had been sent to safely guide to the city of Emon, Bromm joined the attack against the pack of vile goblins, slashing one with his longsword and dealing a fatal blow. Spork targeted another with his short bow, and delivered an arrow into its chest, but alas it was not a fatal score. The goblins descended on the ad hoc party and invited Bromm to a stabbing frenzy party. He accepted their invitation and was stabbed several times by goblin daggers, but survived. The battle teetered back and forth until the ill-fated sleuth Spork was once again reduced to the horizontal position he has become so familiar with by a goblin stabbing frenzy. Bromm and Nevon had no choice but to continue the battle, which they did, dispatching the remaining goblins without too much effort or further loss of blood, then attempted to stabilize Spork. Bromm introduced himself to Nevon and explained it was his mission to return him to the city, and since Spork was fighting for his life they decided to throw him across the centaur's back and head to Emon for help.




Nevon the Centaur


Meanwhile in Emon, the monk Pliz'skin had been charged with the task of assembling the motley band of madcaps he had so recently met to rendezvous with a contact named Reynard at the Leaky Tap and receive the details of a mission of utmost importance.

Pliz'skins first stop was the Cloudtop District where he found the Firbolg druid Large Silent Friend gently digging a hole in which to plant a lovely rose bush in the yard of affluent scientist named Rifton. The only unusual detail is LSF was now a brown bear. After a few details concerning the mission and a low key roar of agreement from the brown bear, the two set off to find the gruff but lovable Goliath Bloodhunter Trog, who no doubt was off on some grand and dangerous mission. However, they did not find their friend Trog embroiled in some daring adventure, they found him wandering in front of his apartment mumbling something about authority and cold days in hell that could be counted before he served in anyone else's army. It was of no difficulty for the master of truth Pliz'skin to convince Trog to join the operation. 

Next we paid a visit to Trog's fellow Bloodhunter Banlys, who had become roommates with Torie. The brown bear was asked to wait outside as Trog and Pliz'skin went inside to find Torie trying to assemble the pieces of what seemed like some sort of puzzle. As with Trog, not much effort was expended in the convincing of the Bloodhunter to go on a sortie where fiends, fey, and abominations would almost assuredly be encountered. "I can't get this to work" Torie could be heard saying over and over. Finally, she too put the pieces of the puzzle in a bag and joined the team. 

Off to the Lyceum to gather up Amaris. Having recently passed the test to attain the Right of the Sophomore, Amaris, like almost everyone else in the entire Lyceum, was engaged in a wild celebration to rival the finest bacchanalian thrown by any group of orgiastic Satyrs. Sporting a toga and smoking an herbal substance that seemed to have merry-making properties, the prospective forensic coroner greeted her friends in a jovial manner. Things took a slightly more tense turne when Amaris introduced the two Bloodhunters and the Firbolg, all sworn to destroy the undead and unnaturals, to Sandwich, an undead falcon that remained perched on her shoulder eyeing the three warily. Detecting the cognitive dissonance Trog was experiencing, and wanting to stave off a bird squashing incident that would no doubt be misconstrued as an act of aggression, the definitely-not-a-snake Pliz'skin used his powers of persuasion to calm the Goliath and convince him allowing the presence of one undead creature would eventually lead to the destruction of much more powerful undead creatures. Talking Amaris into leaving her house party and join in the mission was as easy as promising her lots of shit would get broken and lost of monsters would get hurt. There would be blood. 

Unbeknownst to the rapidly growing party, in a dive of a dump of a bar, a Kenku Rogue named Poirot, was meeting with a shadowy figure named Reynard in a booth. What was discussed between the two before we arrived can only be speculated upon, but upon entering the Leaky Tap we were greeted enthusiastically by a female Goliath bartender who was quite smitten with the male Goliath Trog, who dispensed with the flirtations and instead ordered dwarven ale for all who were interested, which was everyone. 


Poirot the Kenku Rogue

Taking the opportunity the alcoholic beverages and resulting good-times were creating, Pliz'skin seized the opportunity to skulk off into a corner to meet Reynard, who he found accompanied by a skulky, cloaked and hooded creature trying to be as discreet and unobtrusive as possible. The three dark creatures seemed to add shadow to shade as they clandestinely discussed their machinations.

"Have you assembled your team?" Reynard probably inquired of Pliz'skin, who probably confirmed that he had. Continuing, Reynard confided that some evil presence had melted through the crater into the Undercity and killed some of his guard. The mission was to descend into the catacombs of the Undercity and find out who or what was responsible, and destroy it if possible. 

Pliz'skin returned to the party with specifics about the mission. Trog confronted him and wanted to know what was in it for him. Twenty gold pieces was sufficient to secure Trog's blessing that we move forward. 

Wanting to start right away, we headed to the city gate where it was known we could enter the Undercity. This is where we witnessed Bromm, the centaur Nevon, and the unconscious Spork riding towards us as the throngs of city dwellers in the slums looked on with keen interest. A centaur is a creature of much wonder, even in a city like Emon. Seeing that Spork needed healing, Large Silent Friend resumed his Firbolg form and cast Cure Wounds on the woebegone detective. Upon seeing their friend healed, the party gave Spork a gentle round of ribbing for once again finding himself on the losing end of a fight with a much smaller creature. 

Bromm then recused himself in order to meet with Tyronious the good half-elf Senator from Syngorn.

Nevon says LSF will know what should be done to protect the child of Archheart from danger, and consulting his comrades LSF and the others agree Nevon would be safest with them even on their treacherous undertaking, Bromm's urging that the centaur should be taken to Tyronious aside. 

Amaris was easily able to persuade the centaur to go on a "cool adventure" with us.

Bromm meets with Senator Tyronious, who asks him where the hell he has been. Tyronious wants to get a declaration of war so he he can fight the Ravagers and increase his power. He also wants an accord between Syngorn and Emon. He sends a threatening message to the ArchMage: sign the accord and support my declaration of war, or else. A few moments the ArchMage appears in a rage. "I will sign your accord, and I will support your declaration of war, but you and I are going to come crossways sometime soon." The senator sends message to his home city of Sangorn to prepare for war, and calls an impromptu public address where he buffalows the gathered crowd and reporters by promising peace, prosperity, and a significant tax cut. 

We make our way to the entrance of the Undercity just north of the Cloudtop District. City Guards are stationed at the entrance. How will we get in? The Kenku Poirot suggested if he were able to talk with them perhaps he could learn something about procedure that would allow us to make our way into the Undercity.  Because he can only mimic speech he has heard, Poirot has difficulty relating what he had learned to Pliz'skin, but the two decide the best way to get into the Undercity is for Pliz'skin to disguise himself as a high ranking member of the City Guard and tell them there is an emergency a few blocks away. 


What would we find beyond the gates to the Undercity?

The canard worked like a charm, and the Kenku Rogue quickly dismantled the lock on the gates, which creaked loudly as they parted, as if they hadn't been opened in years. We quickly entered, knowing the City Guard would soon be back, and angry, and closed the gates behind us. Trog immediately lit a torch to pierce the Stygian darkness, and we began the arduous task of navigating the eternally menacing maze of the Undercity. 

We were immediately assailed with the stifling smell of brimstone. All of us knowing the myths of the Undercity, we knew fire elementals could not be too far away. The heat was even near the entrance almost unbearable, and was likely to get far worse. Only a couple hundred feet in Poirot discovered the remnants of what must have been a guard station. The leavings made it clear this was a well-used guard station. But why was no guard on duty at the moment? Whoever was using this location as a lookout was clearly not the City Guard. 

Fifteen more minutes of plunging into the serpentine depths of the Undercity made it apparent to the scout Poirot that moving forward would just be too dangerous. The heat and a noxious gas would assuredly overcome most of us. 

Feeling that his resistance to fire, poison, and gas would protect him, Pliz'skin volunteered to go ahead and determine the feasibility of the rest of us moving forward, and discovered we were merely in a pocket of noxious gas approximately 100 foot long. Our torches would no doubt ignite the gas, possible reducing us to cinders. However, if we were to extinguish our torches we might each be able to traverse the pocket of smothering gas and get to more hospitable conditions. Banlys went first, crawling on her bird wings, and once safely on the other side of the foul cloud lit a torch for the others to use as a guide. Pliz'skin remained halfway through the darkness in case any of us were overcome.

One by one we made our way towards Banlys' torch, and found the air much cooler on the other side. Ahead we heard a bubbling sound. Having dark vision, the Tiefling Amaris, her undead falcon, and Pliz'skin scouted forward, eventually discovering a chamber where an ambient light shimmered in the distance. In the chamber they found two sets of leather armor, and the accoutrements of  two members of the Clasp all badly scorched or melted by the heat. 

Amaris rejoined the party to relate what she and Pliz'skin had seen in the cavernous chamber, and Pliz'skin no doubt investigated the Clasp member's belongings. The rest of the party joined Pliz'skin in the chamber, and we cautiously approached the blue, ambient light. 

Meanwhile, topside, Senator Tyronious and Bromm were led to the Defense Ministry building and taken to a secret room where a sealed portal was opened, allowing them access to the Undercity. 

The ceiling was glowing red, and where cracks had formed lava spilled to the floor of the chamber. Drawing nearer, we observed three figures. Two were elementals, and they appeared to be holding in place a human woman who was glowing blue, wearing plate armor and knee high boots. She was shrinking in fear and terrified of the elementals. The Bloodhunters Banlys and Trog  immediately identified her as an undead ghost who was bound to the plate armor she was trapped in. It was binding her to the material plane, and the elementals were apparently making sure she stayed in this place. Only the most powerful magic could make this happen. 

Large Silent Friend took the initiative and transformed into a giant constrictor snake, and slithered towards one of the elementals, but was unable to reach it. However, he was not seen because the elementals were distracted by the ghost. Poirot shot an arrow into the elemental on the right, and it struck him, releasing a cloud of steam, but  appeared to not damage it at all. 

Topside Bromm looked down the portal, but decided not to descend.

Spork surmised he also would not be able to damage the elementals and hypothesized his talents would be better spent further investigating the chamber. In one of the corners he discovered some water pipes, which led him to believe we were directly under the city, but also that if we could break the pipes the water might help us extinguish the fire elementals. He shot an arrow which lodged itself in one of the pipes, releasing a trickle of water. "Go for the pipes" he yelled to the rest of the party. 

Amaris had used her turn to advance on one of the elementals, and from her vantage point she was able to ascertain the arrow Poirot had shot did indeed inflict damage on the fiery creature, which allowed her to Toll the Dead, which caused a pool of lava to explode from the elemental's chest, but it still stood. It turned to face Amaris.

The other elemental remained in place to prevent the ghost from moving, but the other dashed forward and was poison sprayed by Pliz'skin. Pliz'skin then dashed back to a safe distance, and Trog used the opportunity to Crimson Right the creature of fire, creating a target of ice on its chest and smashing it with his mighty hammer. The blow cracked its chest open, and lava spewed forth, but it also survived.

Topside Tyronious had taken the plunge through the portal into the Undercity, issued a telepathic proclamation that all undead creatures would be damned, ran to the chamber, witnessed the ghost cowering before a table, and saw the two elementals engaged in battle with the party. 

Torie then reached into her purse and retrieved the results of the project she had so arduously been working on. It was a gun. Which she used to shoot a crossbow bolt into one of the pipes, releasing a shower of water that flooded into that area of the chamber.

Nevon threw a javelin, striking one of the elementals, and Banlys struck another with her great axe. We found ourselves in the thick of a protracted battle with two mighty opponents who seemed to have no intention of letting us get to the woman in armor.

Upon seeing his chief  hurtle into the chamber, Bromm also decided to take the plunge into the cavern, but as soon as his feet hit the floor the two guards in the Ministry of Defense immediately aimed their crossbows at Bromm and Senator Tyronious and fired a volley of bolts. 

This was certainly a shock. After all his machinations and manipulations, someone apparently had betrayed the good senator. But who? 

To the rest of us currently embroiled in a heated battle with fearsome elementals it mattered little, Tyronious and Bromm were now down here in the same predicament that the rest of us were. Now we were all on the same team by necessity. 


1) Large Silent Friend: Firbolg Druid
2) Banlys: Aarakocra Blood Hunter
3) Trog Gunga Galunga (Googie): Goliath Blood Hunter
4) Bromm: Human Fighter
5) Spork Fastwhiler: Human Ranger
6) Pliz'skin: Monk 
7) Tyronius: Half-Elf Warlock
8) Travis Legge. Dungeon Master 

9) Amaris: Tiefling Wizard
10) Nevon: Centaur
11) Poirot: Kenku Rogue










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