Showing posts with label Dungeon Master. Show all posts
Showing posts with label Dungeon Master. Show all posts

Thursday, May 2, 2019

Dungeons and Dragons: The End of Our Tal Dorei Campaign, and My Thoughts About It

I started our year-long Tal Dorei campaign last May as Large Silent Friend, a Firbolg Druid who had been banished from his village as an adolescent for unwittingly smothering a miraculous creature he was bringing back to his village to show everyone. He followed the Blood Hunters Banlys and Trogg into the city of Tal Dorei having no idea what would happen next. My reasoning with this character was that he could be a fish out of water, sort of like a Crocodile Dundee, and present a counterpoint to everyone else's reaction to the city. This never manifested in our campaign at all. 


Large Silent Friend

Our campaign ended this Tuesday after I took the Dungeon Master seat three months ago and drove it home with a fairly cliched storyline where Asmodeus used the vacuum of power inherent in the Tal Dorei system to reunite with his son Graz'zt, and manipulate the party into destroying anyone who could have stopped him, culminating in a final battle where the party decimated Vox Machina.

They made it fairly easy by snagging the Hand and Eye of Vecna, then all separately agreeing to deals that would have them killing off Asmodeus' only real competitor, the Mother of Ravens. The player who portrayed Pliz'skin, who was the one who took the Hand of Vecna at a black mass, then bargained with Iggwilv for the Eye, was a real joy to watch play, because he just bulled forward at every opportunity, and never asked or cared if anyone was going to follow. It was a damn lot of fun to watch someone play it that way, and really fit in perfectly to how I wanted to finish this campaign.

Which dovetails into my review of Tal Dorei. I start by saying I didn't read the sourcebook. It just wasn't very interesting, but I did assimilate the part about how the gods of Exandria had been banished. This story point led to what seems like the obvious end to any Tal Dorei campaign. Once any godlike entity anywhere in the Multiverse gets wind that there are no gods in Exandria, they are naturally going to want to fill that vacuum and seize power. When our original DM, the magnificent Travis Legge, allowed the campaign to veer into Waterdeep: Dragon Heist, then The Dungeon of the Mad Mage, the die was really cast. The gate to the Forgotten Realms was opened, and the party actually moved Trollskull Alley into The Cloudtop District of Tal Dorei, and opened Trollskull Manor, renaming it Trogskull Sporksbar, after two characters who had died in battle. For the second half of our campaign it could be said we were always in the Forgotten Realms. 

And if you're in the Forgotten Realms, the gods, devils, and demons are NOT banished. Halaster Blackcloak found a way to open a portal and invite Graz'zt and Iggwilv through, and from that point on it was a ll a matter of corrupting the players for three months into doing their dirty work until they brought through the Lords of Hell, a convoy of Hellfire Engines, and legions of lower devils to take over the entirety of Exandria.

It is natural the final battle would be with Vox Machina, the previous heroes of Tal Dorei, who remained Chaotic Good for the most part, and played a prominent role early in the campaign, even lending the party their vestments. I haven't watched the Critical Role podcasts, but the Vox Machina had several tactical weaknesses in the composition of their party, not the least of which was some confusing multi-classing, and they after four rounds of combat really presented no resistance to our Planescape Tuesday's party. 

I think they may have been more composed for entertainment than actual D and D playing. 

One of my interesting takeaways is that even after having killed Vox Machina, a group of celestials playing a Stryper song in their bar at a battle of the bands, and having plunged the city into the iron fist of Asmodeus, the party didn't consider themselves evil at all.

I'll admit after one character foisted the Hand and Eye of Vecna there really wasn't any going back, and all they could have really done was confront and overwhelm him. Otherwise, they just had to go along and get along, which they did. It presented some real difficulties for me as a DM because I had four characters who were either leaning Neutral Good, or at most Neutral, and one character who was now literally the Hands of the Devil. 

I also broke one of the cardinal rules of being a Game Manager and asked if I could play my own character, Large Silent Friend, as I really just wanted to join in the fun. They agreed. It wasn't as much of a burden as I would have thought. Mostly he just hung out and wild shaped so he could absorb tons of damage. 

On a personal level, getting to sit in the Dungeon Master's seat right as I turned fifty was a bucket list item. The first week I was so overwhelmed and nervous all I could think to do was have have Halaster compel the party into an auditorium where they fought an identical party composed of simulacrums of  themselves created by the lich Trobriand. This was a fun battle and allowed me to play them against them, so I learned a good deal about their abilities and weaknesses. The next week they went to Trobriand's Graveyard and tracked down Trobriand, played by Doobie Brothers singer, Michael McDonald, and almost managed to kill him aboard his prime creation, The Shockerstomper. I say almost because Trobriand cast a Meteor Storm at the end of the battle and killed everyone but Pliz'skin and Zox Clammersham, who brought them back with a Wish spell. 


Shockerstomper, helmed by the Lich Michael McDonald, er, Trobriand, designed by Jack Mathews

I remember my first foray into Dungeons and Dragons took place at the height of the Satanic Panic, and we were banned from playing at school, then one by one, in the basements of our friend's houses. In the end all I had was the books, and no one to play with, until I came home one day and mother had burned the books. 

I'd have to say waiting over thirty years to play again, then getting to Dungeon Master a campaign, was damn sweet. 

Tal Dorei is fine. I'm not looking to bash it. The city is a totally solid place to base a campaign. But you'll probably end up somewhere else before it ends. Of course, that's almost always true in the Multiverse that is Dungeons and Dragons. Can't wait to sit in the DM seat again.


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Thursday, October 6, 2016

There Are Stranger Things Than Dungeons and Dragons

There are stranger things in this world than Dungeons and Dragons, but in the small town I grew up in there didn't seem to be in 1983. It was the height of the Satanic Panic, and the Devil was everywhere. 

That summer my cousin Jeff had been staying at our house because he couldn't get along with his abusive father, and a couple of times his friend Brett came over to stay with us, too. He brought his Dungeons and Dragons books and we played a few rudimentary campaigns that he made up spontaneously. He was a brilliant person. Nerdy. The total opposite of my cousin Jeff who was a born con man and charmer. He was a year older than me, and my favorite cousin. Just full of it. The two of them seemed liked the most mismatched friends of all time.

As far as Dungeons and Dragons: I was hooked from the beginning. That first time I saw the Efreet on the Dungeon Master's Guide my imagination was unlocked. I always was fascinated with mythology and was just starting to become obsessed with horror movies, and it was the first season of Elvira's Movie Macabre, and all of this coalesced to ensure I wouldn't be able to show any interest in my first year of high school.

Dungeon Master's Guide first edition

The second time Brett stayed for the weekend he left me his Dungeon Master's guide and several modules. Actually, I traded them for a nudie magazine I had stolen from my uncle. It was the best trade I ever made.

I was so obsessed with studying my tomes that I had no time for school and barely knew all my friends had joined the Cross Country team. The coach tracked me and my friend Royal down and asked us if we were interested. We said we didn't know, and his quote was "Well, it's time to shit or get off the pot." We decided to shit because our friends were on the team, and group of friends I would keep through my high school experience was formed.

Royal was familiar with Dungeons and Dragons, but the rest were newbies. Their interest was tepid, but we'd meet in basements on the weekends when we could and Royal usually did the honors of Dungeon Mastering.

Then we made the mistake of trying to play after practice night in the school commissary. Retribution was swift and absolute. Not only was Dungeons and Dragons banned from the school, but a committe was formed and dozens of books removed from the library. 

People were honestly scared. The Attorney General had formed a commission to investigate Satanic Ritual Abuse in America, which according to Geraldo Rivera was rampant. 

But this only drove us underground. We started to expand our circle and fall in with some of the older guys on the Cross Country, who also were, surprise, surprise, Dungeons and Dragons nerds. Many of the kids I knew then went on to be very wealthy in fields such as computers and even entertainment. There was a small hobby shop next to the Ben Franklin called Claire's, and she carried a nice variety of Dungeons and Dragons products. My collection grew, and by today's standards was very impressive and valuable. 

It was a junior named David who was the ring leader now, and we'd try to organize sleepovers whenever we could to play. But mostly we talked about playing. And really deep stuff. It's interesting talking really deep stuff with adolescents who mostly go on to be supra geniuses.

Then the books disappeared. Someone had gotten to my mother, who was in the early stages of becoming very ill, and also in the early stages of becoming very religious, and explained to her how Dungeons and Dragons was a gateway to Satanism. I came home one night and my books were gone. 

I guess I slowly got into other things. Sports. Horror. I was till a long ways away from being able to attract the attention of girls, so I moved on and read a lot. 

Then at a cross country meet three years later I heard that Brett had committed suicide with a shotgun the previous summer. He also was a cross country runner. He never made it to eighteen years old, but I can say he had an impact on my life. It was so important in that Revenge of the Nerds 80's America that I knew there were others who shared the desire to get out, to explore other realities and interests without being persecuted, which we were mercilessly, even though we were jocks.

At least I was. The others were smart enough to drop it the moment they were confronted with the taunting. I don't blame them for that at all. Most of the time I wish I had, too. Lived out those two years of high school in what really was and still is an idyllic place, at least for those who knuckled under and didn't make waves. At least back then.

A while ago I was searching for information on some of the guys from that Dungeons and Dragons group, and saw almost all had really made it. They hadn't careened out of control like Tom Hanks in Mazes and Monsters, or lost touch with reality at all. They seemed to be the ones creating the new reality we now all live in. Computers and games and virtual reality. I was happy for them

Except David. He was the quietest, most pensive of the group. He had bushy hair and looked like an overgrown Hobbit. His family lived on a large farm, and it must have been a shock to them that he had fallen so far from the tree. He had joined the Marines after getting an advanced degree in nuclear engineering and joined the for lack of a better term, and this was how it was termed in the obituary I read, germ warfare program. He died of cancer a couple of years ago. It's hard to say if Dungeons and Dragons continued to be a part of his life. It wasn't much a part of mine until recently. It seems there is a resurgence of interest  with shows like Stranger Things. 

I'm guessing and hoping it's a lot safer to play Dungeons and Dragons in the open now. I never got my books back, but I have new ones now. The one I would trade them all for is the one Brett gave me when I was a new teenager all those years ago. Unlike all those other guys in the group I did go through hard years, long stretches of trying to find myself. I've landed on my feet solidly and prefer reality to fantasy by wide margin now because the last few years have been a fantasy come true. 

In October these gates open, and I want to thank Brett and David for leading the way for me. Introducing me to not only a game, but a way of approaching life that is not by the book: challenging the untruths and stereotypes people try to impose on us if we diverge from the beaten path. 
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