Showing posts with label D&D Campaign. Show all posts
Showing posts with label D&D Campaign. Show all posts

Wednesday, June 6, 2018

Tal' Dorei Week Four: The Senator Meets the Centaur, and the Heat Is On

Bromm and Spork emerge gingerly from a hedge where they had been lost for some time in a maze. The first sight they see is a centaur galloping towards them. It is being hunted by a group of five goblins. The centaurs turns to face its pursuers and thrusts a javelin at them, narrowly missing their captain. Recognizing the centaur as Nevon, a child of Archheart they had been sent to safely guide to the city of Emon, Bromm joined the attack against the pack of vile goblins, slashing one with his longsword and dealing a fatal blow. Spork targeted another with his short bow, and delivered an arrow into its chest, but alas it was not a fatal score. The goblins descended on the ad hoc party and invited Bromm to a stabbing frenzy party. He accepted their invitation and was stabbed several times by goblin daggers, but survived. The battle teetered back and forth until the ill-fated sleuth Spork was once again reduced to the horizontal position he has become so familiar with by a goblin stabbing frenzy. Bromm and Nevon had no choice but to continue the battle, which they did, dispatching the remaining goblins without too much effort or further loss of blood, then attempted to stabilize Spork. Bromm introduced himself to Nevon and explained it was his mission to return him to the city, and since Spork was fighting for his life they decided to throw him across the centaur's back and head to Emon for help.




Nevon the Centaur


Meanwhile in Emon, the monk Pliz'skin had been charged with the task of assembling the motley band of madcaps he had so recently met to rendezvous with a contact named Reynard at the Leaky Tap and receive the details of a mission of utmost importance.

Pliz'skins first stop was the Cloudtop District where he found the Firbolg druid Large Silent Friend gently digging a hole in which to plant a lovely rose bush in the yard of affluent scientist named Rifton. The only unusual detail is LSF was now a brown bear. After a few details concerning the mission and a low key roar of agreement from the brown bear, the two set off to find the gruff but lovable Goliath Bloodhunter Trog, who no doubt was off on some grand and dangerous mission. However, they did not find their friend Trog embroiled in some daring adventure, they found him wandering in front of his apartment mumbling something about authority and cold days in hell that could be counted before he served in anyone else's army. It was of no difficulty for the master of truth Pliz'skin to convince Trog to join the operation. 

Next we paid a visit to Trog's fellow Bloodhunter Banlys, who had become roommates with Torie. The brown bear was asked to wait outside as Trog and Pliz'skin went inside to find Torie trying to assemble the pieces of what seemed like some sort of puzzle. As with Trog, not much effort was expended in the convincing of the Bloodhunter to go on a sortie where fiends, fey, and abominations would almost assuredly be encountered. "I can't get this to work" Torie could be heard saying over and over. Finally, she too put the pieces of the puzzle in a bag and joined the team. 

Off to the Lyceum to gather up Amaris. Having recently passed the test to attain the Right of the Sophomore, Amaris, like almost everyone else in the entire Lyceum, was engaged in a wild celebration to rival the finest bacchanalian thrown by any group of orgiastic Satyrs. Sporting a toga and smoking an herbal substance that seemed to have merry-making properties, the prospective forensic coroner greeted her friends in a jovial manner. Things took a slightly more tense turne when Amaris introduced the two Bloodhunters and the Firbolg, all sworn to destroy the undead and unnaturals, to Sandwich, an undead falcon that remained perched on her shoulder eyeing the three warily. Detecting the cognitive dissonance Trog was experiencing, and wanting to stave off a bird squashing incident that would no doubt be misconstrued as an act of aggression, the definitely-not-a-snake Pliz'skin used his powers of persuasion to calm the Goliath and convince him allowing the presence of one undead creature would eventually lead to the destruction of much more powerful undead creatures. Talking Amaris into leaving her house party and join in the mission was as easy as promising her lots of shit would get broken and lost of monsters would get hurt. There would be blood. 

Unbeknownst to the rapidly growing party, in a dive of a dump of a bar, a Kenku Rogue named Poirot, was meeting with a shadowy figure named Reynard in a booth. What was discussed between the two before we arrived can only be speculated upon, but upon entering the Leaky Tap we were greeted enthusiastically by a female Goliath bartender who was quite smitten with the male Goliath Trog, who dispensed with the flirtations and instead ordered dwarven ale for all who were interested, which was everyone. 


Poirot the Kenku Rogue

Taking the opportunity the alcoholic beverages and resulting good-times were creating, Pliz'skin seized the opportunity to skulk off into a corner to meet Reynard, who he found accompanied by a skulky, cloaked and hooded creature trying to be as discreet and unobtrusive as possible. The three dark creatures seemed to add shadow to shade as they clandestinely discussed their machinations.

"Have you assembled your team?" Reynard probably inquired of Pliz'skin, who probably confirmed that he had. Continuing, Reynard confided that some evil presence had melted through the crater into the Undercity and killed some of his guard. The mission was to descend into the catacombs of the Undercity and find out who or what was responsible, and destroy it if possible. 

Pliz'skin returned to the party with specifics about the mission. Trog confronted him and wanted to know what was in it for him. Twenty gold pieces was sufficient to secure Trog's blessing that we move forward. 

Wanting to start right away, we headed to the city gate where it was known we could enter the Undercity. This is where we witnessed Bromm, the centaur Nevon, and the unconscious Spork riding towards us as the throngs of city dwellers in the slums looked on with keen interest. A centaur is a creature of much wonder, even in a city like Emon. Seeing that Spork needed healing, Large Silent Friend resumed his Firbolg form and cast Cure Wounds on the woebegone detective. Upon seeing their friend healed, the party gave Spork a gentle round of ribbing for once again finding himself on the losing end of a fight with a much smaller creature. 

Bromm then recused himself in order to meet with Tyronious the good half-elf Senator from Syngorn.

Nevon says LSF will know what should be done to protect the child of Archheart from danger, and consulting his comrades LSF and the others agree Nevon would be safest with them even on their treacherous undertaking, Bromm's urging that the centaur should be taken to Tyronious aside. 

Amaris was easily able to persuade the centaur to go on a "cool adventure" with us.

Bromm meets with Senator Tyronious, who asks him where the hell he has been. Tyronious wants to get a declaration of war so he he can fight the Ravagers and increase his power. He also wants an accord between Syngorn and Emon. He sends a threatening message to the ArchMage: sign the accord and support my declaration of war, or else. A few moments the ArchMage appears in a rage. "I will sign your accord, and I will support your declaration of war, but you and I are going to come crossways sometime soon." The senator sends message to his home city of Sangorn to prepare for war, and calls an impromptu public address where he buffalows the gathered crowd and reporters by promising peace, prosperity, and a significant tax cut. 

We make our way to the entrance of the Undercity just north of the Cloudtop District. City Guards are stationed at the entrance. How will we get in? The Kenku Poirot suggested if he were able to talk with them perhaps he could learn something about procedure that would allow us to make our way into the Undercity.  Because he can only mimic speech he has heard, Poirot has difficulty relating what he had learned to Pliz'skin, but the two decide the best way to get into the Undercity is for Pliz'skin to disguise himself as a high ranking member of the City Guard and tell them there is an emergency a few blocks away. 


What would we find beyond the gates to the Undercity?

The canard worked like a charm, and the Kenku Rogue quickly dismantled the lock on the gates, which creaked loudly as they parted, as if they hadn't been opened in years. We quickly entered, knowing the City Guard would soon be back, and angry, and closed the gates behind us. Trog immediately lit a torch to pierce the Stygian darkness, and we began the arduous task of navigating the eternally menacing maze of the Undercity. 

We were immediately assailed with the stifling smell of brimstone. All of us knowing the myths of the Undercity, we knew fire elementals could not be too far away. The heat was even near the entrance almost unbearable, and was likely to get far worse. Only a couple hundred feet in Poirot discovered the remnants of what must have been a guard station. The leavings made it clear this was a well-used guard station. But why was no guard on duty at the moment? Whoever was using this location as a lookout was clearly not the City Guard. 

Fifteen more minutes of plunging into the serpentine depths of the Undercity made it apparent to the scout Poirot that moving forward would just be too dangerous. The heat and a noxious gas would assuredly overcome most of us. 

Feeling that his resistance to fire, poison, and gas would protect him, Pliz'skin volunteered to go ahead and determine the feasibility of the rest of us moving forward, and discovered we were merely in a pocket of noxious gas approximately 100 foot long. Our torches would no doubt ignite the gas, possible reducing us to cinders. However, if we were to extinguish our torches we might each be able to traverse the pocket of smothering gas and get to more hospitable conditions. Banlys went first, crawling on her bird wings, and once safely on the other side of the foul cloud lit a torch for the others to use as a guide. Pliz'skin remained halfway through the darkness in case any of us were overcome.

One by one we made our way towards Banlys' torch, and found the air much cooler on the other side. Ahead we heard a bubbling sound. Having dark vision, the Tiefling Amaris, her undead falcon, and Pliz'skin scouted forward, eventually discovering a chamber where an ambient light shimmered in the distance. In the chamber they found two sets of leather armor, and the accoutrements of  two members of the Clasp all badly scorched or melted by the heat. 

Amaris rejoined the party to relate what she and Pliz'skin had seen in the cavernous chamber, and Pliz'skin no doubt investigated the Clasp member's belongings. The rest of the party joined Pliz'skin in the chamber, and we cautiously approached the blue, ambient light. 

Meanwhile, topside, Senator Tyronious and Bromm were led to the Defense Ministry building and taken to a secret room where a sealed portal was opened, allowing them access to the Undercity. 

The ceiling was glowing red, and where cracks had formed lava spilled to the floor of the chamber. Drawing nearer, we observed three figures. Two were elementals, and they appeared to be holding in place a human woman who was glowing blue, wearing plate armor and knee high boots. She was shrinking in fear and terrified of the elementals. The Bloodhunters Banlys and Trog  immediately identified her as an undead ghost who was bound to the plate armor she was trapped in. It was binding her to the material plane, and the elementals were apparently making sure she stayed in this place. Only the most powerful magic could make this happen. 

Large Silent Friend took the initiative and transformed into a giant constrictor snake, and slithered towards one of the elementals, but was unable to reach it. However, he was not seen because the elementals were distracted by the ghost. Poirot shot an arrow into the elemental on the right, and it struck him, releasing a cloud of steam, but  appeared to not damage it at all. 

Topside Bromm looked down the portal, but decided not to descend.

Spork surmised he also would not be able to damage the elementals and hypothesized his talents would be better spent further investigating the chamber. In one of the corners he discovered some water pipes, which led him to believe we were directly under the city, but also that if we could break the pipes the water might help us extinguish the fire elementals. He shot an arrow which lodged itself in one of the pipes, releasing a trickle of water. "Go for the pipes" he yelled to the rest of the party. 

Amaris had used her turn to advance on one of the elementals, and from her vantage point she was able to ascertain the arrow Poirot had shot did indeed inflict damage on the fiery creature, which allowed her to Toll the Dead, which caused a pool of lava to explode from the elemental's chest, but it still stood. It turned to face Amaris.

The other elemental remained in place to prevent the ghost from moving, but the other dashed forward and was poison sprayed by Pliz'skin. Pliz'skin then dashed back to a safe distance, and Trog used the opportunity to Crimson Right the creature of fire, creating a target of ice on its chest and smashing it with his mighty hammer. The blow cracked its chest open, and lava spewed forth, but it also survived.

Topside Tyronious had taken the plunge through the portal into the Undercity, issued a telepathic proclamation that all undead creatures would be damned, ran to the chamber, witnessed the ghost cowering before a table, and saw the two elementals engaged in battle with the party. 

Torie then reached into her purse and retrieved the results of the project she had so arduously been working on. It was a gun. Which she used to shoot a crossbow bolt into one of the pipes, releasing a shower of water that flooded into that area of the chamber.

Nevon threw a javelin, striking one of the elementals, and Banlys struck another with her great axe. We found ourselves in the thick of a protracted battle with two mighty opponents who seemed to have no intention of letting us get to the woman in armor.

Upon seeing his chief  hurtle into the chamber, Bromm also decided to take the plunge into the cavern, but as soon as his feet hit the floor the two guards in the Ministry of Defense immediately aimed their crossbows at Bromm and Senator Tyronious and fired a volley of bolts. 

This was certainly a shock. After all his machinations and manipulations, someone apparently had betrayed the good senator. But who? 

To the rest of us currently embroiled in a heated battle with fearsome elementals it mattered little, Tyronious and Bromm were now down here in the same predicament that the rest of us were. Now we were all on the same team by necessity. 


1) Large Silent Friend: Firbolg Druid
2) Banlys: Aarakocra Blood Hunter
3) Trog Gunga Galunga (Googie): Goliath Blood Hunter
4) Bromm: Human Fighter
5) Spork Fastwhiler: Human Ranger
6) Pliz'skin: Monk 
7) Tyronius: Half-Elf Warlock
8) Travis Legge. Dungeon Master 

9) Amaris: Tiefling Wizard
10) Nevon: Centaur
11) Poirot: Kenku Rogue










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Wednesday, May 23, 2018

Our Tal' Dorei Campaign, Week Two: Greyskull Keep and Gilmour's Glorious Goods

Little did our party realize as we wrapped up our scrutinization of the murder scene at the estate of the nobleman Kormallis that we were about to be joined by a new member. From out of the sky the Firbolg Druid Large Silent Friend spotted a small dot growing larger and larger, until it was clear to him a very rare Phoenix was approaching rapidly with two riders. As it made its landing on the lawn, the Phoenix exploded into ashes, and the riders introduced themselves. The older, grey-haired gentleman was Professor von Schlezzler, a renowned necromancer and the head of the City Morgue inside the Alabaster Lyceum. But it was the younger, nerdy looking Tiefling that was soon to join us in our increasingly serpentine web of events. Her name was Amaris, and she was both a wizard and an apprentice of von Schlezzler, but an aspiring adventurer and aspirant to a position in the dark arts. The undead falcon that perched upon her shoulder and eyes us all stonily was a clear indication we were dealing someone marching to the beat of her own drum.

Meanwhile, inside the manor, the Fighter Bromm, standing in for the senator Tyronius, asked the servant if she had a key to Kormallis' library. She did, and went to her bedroom where the key was on a chain she retrieved from the bottom of a trunk. Simultaneously to Bromm finding Kormallis' journal in the library. Professor von Schezzler has cast a spell and animated the ghost of Kormallis, who arises and upon being questioned clearly does not realize he is dead. He is of no use and is allowed to go to his final rest.

Von Schlezzler, a seasoned investigator, working in tandem with his pupil, Amaris, soon concluded that Purple Worm poison had been used on Kormallis. This clue was key because Purple Worm poison could only be obtained in two places: The city of Kamil, or Greyskull Keep, the stronghold of the Vox Machina, though they had long ago all but abandoned it to move on to personal pursuits.

It was agreed Spork Fastwhiler would set off on his own to pursue the many leads he now had, including the story of Marshall Ulder Ravenguard, a hero in the battle against Vecna, who may have a very important role in the current murder spree, and the rest of the party would head to Greyskull Keep to determine if anyone had been there recently making an effort to obtain purple worm poison. Professor von Schlezzler gave his protege Amaris a sending stone and instructed her to join the search for evidence and report back with any discoveries we were able to make.

The trek to the lower slums and the Greyskull Keep was uneventful, and we arrived by nightfall. Along the way Pliz'skin, Bromm, and Trog had skads of indelicate questions for the "whore" Torie about her friend Daisy, but made little headway into gaining her trust with their hardboiled methods. However, with her more subtle approach, the hot nerdy wizard Amaris was able to elicit from the street-hardened Torie that Daisy an elf, and that had a mistrust and aversion to the City Watch, even though prostitution is not illegal in Emon. So why was she uneasy around the City Watch? 

Bromm, being Bromm, used his influence to send two underlings back to Syngorn to search for any official records that could shed some light on the Elven refugee. An Elven streetwalker was not a common thing. Something was amiss here. But what? Who was Daisy, and who was she possible working for that got her killed?


Greyskull Keep, home of the Vox Machina. Sort of. 

Arriving finally at the grand and majestic Greyskull Keep, no particular investigative expertise was required to discover the two feet we saw sticking out from under the portcullis. Bromm shouted "I am a representative of the Senator from Syngorn, show yourself," but the feet did not show themselves. We soon discovered why. The third murder victim belonged to those feet. The scene was as grisly as the previous two, and done in the same ritualistic way, except this time it was the tongue that was removed. Trog used his Bloodhunting skills to determine no fiends or fey were involved in the heinous act. 

The party wanted to established a time frame in which the murder had been committed, and noticed neither the torches or brazers appeared to have been lit in days, making it apparent this crime had most likely been committed previous to the other two, which would mean the culprits had come specifically for purple worm poison, and maybe something else. But what? The only way to find out was to enter the keep.

Entering with no resistance and with no indication anyone else was present, we proceeded to a large hall that contained a table with nine chairs, maps, and artifacts we realized could only have belonged to the fabled Vox Machina. This was no doubt their war room. Nothing else in the room was of much interest, except a door to the West whose lock had been broken. 

A Glyph of warding was on the door, and the room beyond had seemingly been entered quite recently judging from the fire damage we witnessed. Apparently just breaking the lock was not the only condition essential for entering this room safely. Yet the ever-determined Monk Plis'skin set to work with his thieves' tools to perhaps disarm any traps, but in the attempt set off the glyph, burning himself badly. He was, however, able to determine the detonation of the fire glyph gave us fifteen seconds to enter the room, which all of us did. Once inside we knew were were in a treasure room worthy of the Vox Machina. Artifacts, potions, scrolls, and weapons of all types were present, including what we recognized as the Sword of Kas, used to defeat Vecna. It was also abundantly clear to us that disturbing any of these artifacts would certainly be a futile and fatal gesture. 

What we did note was that someone else had been more successful in purloining certain of these artifacts, including purple work poison, scrolls involving resurrection and contacting other planes, and the journals of the Vox Machina themselves. Whoever had managed to steal what was protected so well must have known what they were looking for and how to avoid being disintegrated doing so. 

But our pressing problem was how to get out of the room without activating the fiery glyph of warding again. Torie believed she had noticed a way to do it without activating the ward. She was wrong, and was burned severely on her arm. Large Silent Friend was able to heal her partially, and the rest of us exited the treasure room safely.

Trog insisted on moving forward, and we made our way to a door down the hall. Amaris contacted Professor von Schlezzler on her sending stone, relaying the information we had collected so far, and was told to continue ferreting out the castle. We made our way to the door at the end of the hall and found it to be locked. Plis'kin further discerned through careful scrutiny that any attempt to open the door without the proper key would activate a trap. The ever-sharp Trog postulated the caretaker we found at the gates of the keep might also have keys to the keep, which turned out to be exactly the case. The only slight complication is that he had ALL the keys. Twenty in all. The studious and observant Amaris believed she might be able to find the right key, and quickly decided she knew which one was right for this door.

Trog insisted he be the one to try the key, and as we braced for impact we were relieved to learn she was right. Sort of. The door didn't open, but a Magic Mouth appeared and refused to respond to any of our inquiries, including Bromm's declaration that he was some sort of official official from an official place. Instead we were informed that it was the mouth's duty to alert the Vox Humana that the door had been violated.

We heard a whoosh of wind outside the window, and a Half Elven Druid woman appeared from nowhere, with a walking stick that looked like an upside down umbrella. All residents of Exandria knew this was Keyleth, headmaster of the Air Ashari, and member of Vox Machina. What could she have thought seeing our motley crew inside of her Keep? Informing her that the gatekeeper had been murdered only raised her vexation with us as we became the prime suspects. We tried to explain how and why we came to the Keep to further investigate the series of murders that was happening, but she seemed far more concerned about the other caretaker of Greyskull Keep, Lynn, and increasingly vexed at our very presence in her sacred place.

Keyleth, headmaster of the Air Ashari

Bromm moved to question the druid, but her attention was entirely fixed on finding the other caretaker of Greyskull Keep. We split into two groups, and Keyleth went up the stairs with Bromm and Amaris went up the stairs to the caretaker's quarters, while Trog, Plis'kin, and Large Silent Friend entered the chapel, where all of the gods had alters. Seeing an alter to the Wild Mother surrounded by plants that had been neglected for several days, Large Silent Friend made his offering to the Wild Mother and quickly nursed the plants back to health, learning from them that they had been uncared for in five days, thereby confirming the timeline that had been established by Trog that the murders here had taken place even before the murders in Emon. The perpetrators had come here first. 

Upstairs Keyleth discovers the body of Lynn, treated in the same vulgar manner as the other murder victims,except in her case her eye was missing. The body was laid out in an outline of raven feathers, and a drawer that had been left partially opened had raven feathers strewn before it. 

It was at this inopportune moment that the always diplomatic Bromm made the error of questioning Keyleth about the ritual murders, the missing pages from her journal, and any possibility she may be involved in trying to resurrect her lover, Vax, who had sacrificed himself during the battle against Vecna, eventually being transformed into a revenant. His line of questioning was met by a flying backfist from the typically demure druid, and an admonition that "If you ever disrespect me or the memory of Vax again, I will wear your skin." However, Bromm's impetuous, ill-advised maneuver did get the druid to speak to summon us to the war room where she told us about many matters that shed light on the details of Vax's death, Vecna, and the betrayer Arkhan, the dragonborn betrayer of Vox Machina.

Banlys asked the very logical question why would Greyskull Keep, if it contained such important artifacts, be left to the protection of only two caretakers. Keyleth explained all members of Vox Machina would have been teleported back if anyone had disturbed any of the artifacts, raising more questions about who exactly could have known enough about circumventing the safeguards to enter and exit with certain artifacts without alerting the Vox Machina.

She wistfully related the tragic details of her last days with Vax'ildan, how he made a bargain with the Matron of Ravens that transformed him into a revenant, and how Arkhan had betrayed the Vox Machina to accrue power with the goal of opening the gates of hell and allowing his dark queen, the Scaled Tyrant, to return to this plane.

It was at this time the irascible Trog blurted out that he would like to speak to the hero of all Goliaths, Grog. Keyleth obliged, and Grog appeared. An instant later a huge tankard of ale appeared in Grog's hand. before Trog sat Grog Strongjaw, grand puba of the doink. Trog asked many questions of Grog, mostly about Arkhan and the cult of the Scaled Tyrant. This made Grog somewhat sullen and the sadness and regret showed in his demeanor, but he answered the questions put to him by his fellow Goliath. 

Grog Strongjaw

Bromm then opened up a line of questioning about the details of Vax's transformation into a revenant, and Arkhan's betrayel. The taciturn Goliath conveyed that he never thought Keyleth's attempt to allow Vax to live on was a good idea. Asked what ever became of the hand of Vecna, Grog boasted he cut it up into many pieces, then scattered it across the world, including dropping it into volcanoes, but he also volunteered the intriguing tidbit that Keyleth had requested and been given a piece of the thumb.

Trog then expressed his admiration for his hero and asked if he could have some memento from their meeting. The legendary warrior complied by removing his bracers and tossing them onto the table before Trog.

At this point we had so many possible paths to follow it all seemed overwhelming. Was Arkhan and his cult responsible for these murders in an attempt to summon the Scaled Tyrant? Was someone trying to resurrect Vecna? Was it even possible Keyleth was so grief-stricken by the loss of Vax that she had resorted to dark methods in an attempt to bring her love back? Was there even another shadowy player who was yet to reveal its presence behind all of this mayhem? 

Little remained to be done at the Greyskull Keep, but Amaris wanted to perform one more examination of the second caretaker's body, and doing so discovered stone flecks consistent with the skin of a basilisk. What part did this creature play in this fourth murder, or more accurately, the second murder, but the fourth we had discovered?

Leaving the Keep Keyleth implored us to find the missing pages of her journal, which were about her relationship with Vax, not any dark plot to resurrect her lover, and when we found them were were to not read a word of it.

Plis'skin says he knows a place where we might learn more about how all of these elements come together, and soon we found ourselves at Gilmour's Glorious Goods. Plis'skin now takes the lead and asks the woman behind the counter, a half-elf named Sherri, if anyone has been in recently looking for basilisk poison. She quickly says she must go to the back to inform Sean Gilmour, human sorcerer, and owner of Gilmour's Glorious Goods, that we are asking. Plis'skin tried to follow her to the back, which made her very uncomfortable, and when Sean Gilmour appeared he upbraided Plis'skin about being creepy, then looked into his eyes and said "Oh, you're Yuan-Ti, forget it."

Gilmour's Glorious Goods


When asked about the basilisk poison, Gilmour related the tale of a recent employee he had, named Amnon, who had begun acting suspiciously, snooping through Sean's journals and customer logs, eventually absconding with several valuable magic items, darts, disguises, and basilisk poison. He didn't believe Amnon was a bad fellow, just misguided, or perhaps run amok. But by whom? Bromm at this point excused himself to the washroom, where he discovered a magic hole in which to do whatever business he had intended to do, and Plis'skin and Sean retired to Sean's office, where the details of their discussion remains unknown to the rest of the party.

When the two emerged Plis'skin inquired about a hat of disguise he was enamored with, and was told it cost 500 gp. The party had no way to pay for such an item, so Bromm stepped in and asked if he could run a line of credit in Tiberius the Senator from Singhorn's name. Sean agreed, but said any item not paid for in sixty days would have it's magical powers reversed. At this point Bromm reneged and left the establishment. At this point the wily Plis'skin signed the contract Sean had pulled out, and was the proud owner of a hat of disguise.

As his final nicety, Sean told us he was actually quite a good friend and benefactor of the Vox Machina, and put us on our way to the dock district where he believed Amnon lived, having sent him a turkey as a gift on a recent holiday. The rest of us left Sean's Glorious Gifts and rejoined Bromm. 

Thus ended week two of our Tal' Dorei campaign. With more questions than answers, for sure. 

Review what happened in week one 





















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Wednesday, May 16, 2018

Tal' Dorei Night One Notes From Planescape Tuesdays

Our Tal' Dorei campaign began last night, and none of us knew what to expect as we sat down at the table. I think it's safe to say none of us was expecting a gritty, noir-style murder mystery. Which is what we got.

Taking place some time after the Vox Machina had dispatched the dreaded Chroma Conclave and the bane arch lich Vecna, our campaign begins in an Emon rebuilt partially by the crime syndicate The Clasp, and restored to a thriving city of some 280,000 creatures, mostly human, but with a substantial population of humanoid creatures of all races. A cosmopolitan city with a robust shopping district, government, military, and noble classes, as well as busy docks and slums. The Vox Machina is still with us, but has largely moved on to other pursuits away from Emon, maintaining Greyskull Keep just outside the slums on the Southern side of the city. It is a time ripe for new heroes.  

How we all got to the capital city of Emon is still a little hazy, but the seven of us found ourselves settling in various sections of the city, not knowing each other at all.

My name is Large Silent Friend, at least that's what the creatures of the forest call me, and since I am a Firbolg I have no name but the one I am given by those around me. I was exiled from my tribe as an adolescent when I inadvertently caused the death of a magical creature I wanted to show to my elders. I grew up in the forest guided by the Wild Mother. But recently Ravagers have been encroaching into these sacred lands. And where there is evil, Blood Hunters seem to follow, and that's how I met Banlys the Aarackocra and Trog the Goliath, both Blood Hunters I moved to Emon with last week.

We arrived in Emon on the 11th day of Undular, at the height of the festival, which meant nothing to any of us. We crashed at the meager apartment of  Banlys' and Trog's mentor, Thelius, who was happy to see us, but having two giants and a bird in his small space soon started to try his nerves. We needed to move, but first we needed jobs. Fortunately for us our first opportunity in Emon soon knocked on the door. Literally.


The City of Emon, capital of Tal' Dorei

A former City Guard turned private detective named Spork Fastwhiler knocked on the door and demanded to speak with Thelius. He seemed as if he had just ended up on the losing end of a tussle, and we soon were to learn this was exactly the case. While investigating the strange, ritual murder of a street walker he had been swept up into a mystery that was soon to involve us all. The mystery was soon to entail ritualistic murders, missing hearts,  raven feathers, cults,  necromancers, The Matron of Ravens, the two local crime syndicates The Clasp and the Myriad, and who knows who or what else, but it became clear a chain of events had been set in place that would eventually effect all of Emon, and the entire world itself.

But what part did we play in this Universal imbroglio?

What did Spork already know that he wasn't telling us? What the three of us did know, and we had to take Spork's observations at face value, was that he was contracted by a street walker named Torie to investigate the murder of her friend, named Daisy, in an alley in the dock district near Thelius' apartment. Pouring over the scene, which had already been combed over in a cursory way by a clearly unconcerned City Guard, Spork deduced the grisly murder was actually a much more coordinated and surgical attempt to remove the young girl's heart. And what part did the raven feathers play in the scenario?

His investigation soon led him to the Frozen Sicle tavern where he quickly realized a Clasp member was using a corner table to sell alura root. He learned the Clasp member's name was Dagger, and he was soon to find out why. Following him out of the Frozen Sicle he saw Torie on an adjacent corner, and decided to cross the street and join her to spy on Dagger. Against her admonitions, he followed Dagger to a shabby tenement where the small-time alura dealer was apparently waiting to confront him, drawing both his daggers. But before the two could scuffle a Tiefling named Chastity entered the scene and attacked Spork psychically, causing him to fall to the floor clutching his suddenly aching head. Dagger seized this opportunity to redraw his daggers and "suggest" it might be a good time for the private dick to retreat from the dock district. The bull-headed Spork dug in and was resolute to not accept the recommendation, but Torie convinced him otherwise.

And soon after Spork knocked on Thelius' door. Which is where me, Trog, and Banlys' story begins. However, the story does not start without some bruised feelings, as Spork insulted Trog by referring to him as dumb muscle. I saw my new friend bristle and restrain his rage, being the disciplined creature he is, but I knew the slight would not soon be forgotten.

Spork had questions for Thelius. Questions about necromancers. Questions about the Matron of Ravens. Questions about missing hearts and the Myriad and the Clasp. Being a seasoned Blood Hunter, Thelius knew quite a lot about each topic, but there were aspects of this crime that mystified even him. Further investigation was needed, and Thelius was all too happy to suggest the three of us move into Spork's office for the night pursuant to meeting with a monk of the Cobalt Soul who might know more about the mysterious events that were unfolding. We rested and headed to the Temple District first thing in the morning.

That's where we met Pliz'skin the monk of the Cobalt Soul.


Pliz'skin, Monk of the Cobalt Soul


Was he happy to see us?

Probably not.

Was he hiding something?

Probably.

Steely, cold, and matter of fact, Pliz'skin listened to our story, then was instructed by his master to join us to help solve this mystery. He didn't seem to like us, but he was skilled, confident, and clearly more than capable of handling himself. Our group now included five.


The Druid Large Silent Friend

We were a group set in motion to discover who it was that was seeking dark knowledge.

Dark names and societies dedicated to evil were bandied about. Was it a cult of the Matron of Ravens? Was it the Chain of Oblivion? Adherents of the Scaled Tyrant? Maybe just one solitary madman, albeit a very powerful madman adept in necromancy and ritual. One piece of evidence that could not be overlooked is that the raven feathers had been magically treated so as to not be traced. That was a powerful magic and limited the search to powerful necromancers and certain cults. But it did not limit it to one, and so the search was afoot.

The master of the Cobalt Soul set us on a path to the Alabaster Lyceum. The Alabaster Lyceum is the arcane college and research facility for magical and divine artifacts in the city of Emon.

"The building appears to be built out of white marble, with very high ceilings, stretching up in some areas as high as 80 feet. Much of the building appears to be lit by magical orbs that are either set into the walls or into chandeliers. Some of the rooms have carved pillars depicting battles between devas and demons that spiral up the pillars. The building has guards near the entrances adorned with silver and gold armor wearing elven-like helmets." -from criticalrolewikia 

 So we were off to the Alabaster Lyceum, where adolescent guards refused us entry. We had no written appointment. It was at this time that Trog's anger, still seething from Spork's initial insult. boiled over. He angrily pounded on the force field of the Lyceum and demanded that he be allowed to enter the college of knowledge despite their refusal. The force field held, and we were sent on our unmerry way to seek written permission to enter the arcane college.


Trog Gunga Galunga (Googie) the Goliath Blood Hunter 


Our adventure next took us to the Cloudtop District and the office of the Master Arcanist, Allura Vysoren. A headstrong bureaucrat of the highest order, she also was less than overjoyed to see us. In fact, she was already expecting to meet with the august senator from Syngorn, Tyronius. The only snag is that Tyronius was back in Syngorn with a five day migraine, and had sent his seneschal Bromm to stand in for him. Vysoren was not amused. As the lackey hemmed and hawed, trying to stave off the bureaucrat's rising anger, the conflagration was further complicated by an unannounced investigator's knock on the door. "If this isn't about a murder I have no time for you Vysoren roared," but just as she said those words her sending stone began to glow, and as her eyes rolled back in her head she received the message that the nobleman Kormallis had been murdered in the most grisly and macabre way.

Although Spork's story about the murdered street walker fell on deaf ears, the new revelation that a nobleman had been murdered in a similar manner sparked the overly officious officials' interest, and Bromm was charged with the task of escorting us to the crime scene to investigate and report back the new details of what had now become an official case. We were to meet the detective Marcolas and stay out of her hair while simultaneously doing our own inspection of the crime scene.

This time it wasn't the opulent gentleman's heart that was missing, it was his liver. However, the modus operandi was exactly the same: an expert break-in and entry followed by a grisly mauling and disfiguring of the body, excepting the part of the body that was to be surgically removed, which miraculously remained pristine. Raven feathers had been pressed into the carefully scattered parts and were found under the fingernails. It was a scene that seemed carefully orchestrated to make it appear as if the Matron of ravens was involved. 

Was she? Did someone just want us to think so to throw us off the track?

Spork and Bromm and Pliz'skin culled over the scene of the crime while the rest of us waited outside. They questioned Kormallis' servants, an aged husband and wife, gleaning whatever clues they could from them. On a whim Large Silent Friend decided to talk to the hedge maze and see if the shrubbery had noticed anything unusual the previous night. To his surprise, they did, and told him of two creatures with skin the color of nightfall who had entered through the east door and exited through the west. They asked if they would ever see their beloved master again and were told by LSF that he had passed into the next realm. The Bloodhunter Trog recognized their description of the infernal looking creatures as Tieflings, and the session concluded with us wondering if all of this was related to the Tiefling Chastity who had sent Spork to the floor clutching his head the previous evening.

The session ended with all six of us wondering where this mystery would take us. And what exactly had the Bloodhunter Banlys observed? I am sure there are now six different versions of reality that we must piece together in an effort to work together as a cohesive team to solve this mystery and defend our new home against whatever sinister and dark forces are at work here. 


Dramatis Personae

1) Large Silent Friend: Firbolg Druid
2) Banlys: Aarakocra Blood Hunter
3) Trog Gunga Galunga (Googie): Goliath Blood Hunter
4) Bromm: Human Fighter
5) Spork Fastwhiler: Human Ranger
6) Pliz'skin: Monk 
7) Tyronius: Half-Elf Warlock
8) Travis Legge. Dungeon Master 

















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Sunday, April 29, 2018

You're Always Playing Planescape Whether You Know It or Not

Our Planescape Tuesdays campaign that started in Dragonlance and ended up with the Great Wheel turning and wiping the entire multiverse out of existence concluded this Tuesday. Well, to be truthful, the campaign began almost two years ago with a cast of characters that didn't even include many of the people who were in the room Tuesday night, and only three of the characters, Rowan, Dench, and Kerfuffle, but nonetheless as the great light overtook us and the Great Wheel turned, eight of us were playing the fifteen characters remaining in our campaign. My two characters were the High Elf Bloodrut Silverthistle and the human Elritch Knight Perterberator.



Bloodrut Silverthistle

This campaign actually began half a year ago confined to the world of Krynn, but soon spiraled out of control and careened towards the Planescape campaign we though had concluded prior to starting Dragonlance. My character, Bloodrut Silverthistle, is a High Elf wizard who dreamed that there were other worlds out there somewhere. Turns out there were, and as soon as the mists of Boravia rolled in and the spider queen Lolth made her presence known, Bloodrut's only goal was to somehow get out of Krynn. 

I'll tell that story later, at least what I remember, but what was so memorable about Tuesday night's finale is when we got to the DM's house he had a plastic hex stage laid out on the table and a box full of plastic miniatures at the ready. Being the final showdown of a two year campaign we knew we were in for a battle royale that included at the very least our mortal enemies Lolth and Acererak, but soon expanded to include Orcus and the Gnoll god Yeenoghu. 

Aramus Perterberator

I'd had a couple of weeks to strategize for this battle as we played one offs until we could get everyone in the same room, and the strategy that seemed to make the most sense, and ultimately worked, was to attack Lolth with my Great Weapons Master bonus, then use Arcane Charge as a bonus action to teleport away, also casting Ottilukes Resilient Sphere with Action Surge (I'm 20th level). Bloodrut's strategy was to prepare for inevitably being reduced to zero hit points, which she did by casting a Contingency spell that would activate a Blink spell if she were reduced to zero hit points, which eventually happened, sending her to the Ethereal Plane. Since she had a Ring of Healing she was restored to at least one hit point and would still be there floating around if the entire Universe hadn't ended only moments later. 

Even though her plan was to hang back and play a support role, perhaps buff others up and even throw in a damaging spell if possible, Bloodrut got to steal the show for a moment when she thrust herself into the middle of the action and decided to go for broke and cast a Disintegrate spell against Lolth, who had been taking oceans of damage from our fighters. What Bloodrut did not plan for is that Lolth would roll a critical fail, thus not making her saving throw at all AND doubling the damage, which turned out to be a mammoth 164 points. 

As is our tradition, our DM asked me how I wanted it to go and I said "So long, Arachnerd." Lolth slowly melted into a pile of component spiders, then was gone from our Planescape world.... forever.

However the battle was not over. Orcus and Yeenoghu remained, but were soon to be rejoined by Perterberator and Patsy the Minotaur's nemesis... Acererak.


Patsy Tightbreeze. The Minotaur.


With that blood-curdling cackle he had become famous to our party for in our skirmishes at The Tomb of Horrors, White Plume Mountain, and seemingly everywhere else we ever traveled, the legendary lich was called back by the demon prince Orcus for one last go-around. No matter how many times we thought we had killed Acererak, made a deal with Graz'zt to trap him in sphere of annihilation on a desolate demi-plane forever, or just plane blasted him off the battlefield as we had only moments before, the son-of-a-bitch always returned. 

And every damn time he was cocksure that he was going to show us a beating like we'd never imagined.

I don't think the group has ever had a better time. The Old Grand-Dad was flowing, and nothing our DM threw at us could stop us. The gnome Gnixon had a wish gun he fired after a couple of rounds of sustaining damage and restored us to full hit points and spell slots. From that point, no one, not even the gods and demon lords stood a chance against us. 

As the battle wound down the light overtook us and the Great Wheel spun. The world we had known was no more, but the new Bard of Ormin, our very own party member Argar Da'argagaar was allowed one final act, and he chose to teleport us all to the False City of  Ormin to live out our lives in the new world. 



Both Bloodrut and Perterberator had mixed feelings about never being able to leave Ormin and join the eternal battle again, but the world on Krynn that Bloodrut wanted to change no longer existed, anyway, and as for Perterberator, he holds out hope that never really never means never and he'll find a way to slip free from the peaceful prison of Ormin and re-establish The Hall of Bad Dudes and travel the planes righting wrongs and spreading freedom and enlightenment for all. 





With a face like this there's no way Aargar can walk the straight and narrow forever. Aargar and Perterberator will be out there again someday soon doing what they do best: cause problems, then solve them. 

As for our group: we're on to Tal' Dorei. 
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